Drawing Vectors on the Screen¶
You can create an object that represents a vector drawn in the flight view, as a holographic image in flight. You may move it to a new location, make it appear or disappear, change its color, and label. This page describes how to do that.
-
VECDRAW
(start, vec, color, label, scale, show, width)¶
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VECDRAWARGS
(start, vec, color, label, scale, show, width)¶ Both these two function names do the same thing. For historical reasons both names exist, but now they both do the same thing. They create a new
vecdraw
object that you can then manipulate to show things on the screen:SET anArrow TO VECDRAW( V(0,0,0), V(a,b,c), RGB(1,0,0), "See the arrow?", 1.0, TRUE, 0.2 ). SET anArrow TO VECDRAWARGS( V(0,0,0), V(a,b,c), RGB(1,0,0), "See the arrow?", 1.0, TRUE, 0.2 ).
All the parameters of the
VECDRAW()
andVECDRAWARGS()
are optional. You can leave any of the lastmost parameters off and they will be given a default:Set anArrow TO VECDRAW().
Causes it to have these defaults:
Defaults¶ Suffix Default START
V(0,0,0) (center of the ship is the origin) VEC
V(0,0,0) (no length, so nothing appears) COLO[U]R
White LABEL
Empty string “” SCALE
1.0 SHOW
false WIDTH
0.2 Examples:
// Makes a red vecdraw at the origin, pointing 5 meters north, // with defaults for the un-mentioned // paramters LABEL, SCALE, SHOW, and WIDTH. SET vd TO VECDRAW(V(0,0,0), 5*north:vector, red).
To make a
VecDraw
disappear, you can either set itsVecDraw:SHOW
to false or just UNSET the variable, or re-assign it. An example usingVecDraw
can be seen in the documentation forPOSITIONAT()
.
-
CLEARVECDRAWS
()¶ Sets all visible vecdraws to invisible, everywhere in this kOS CPU. This is useful if you have lost track of the handles to them and can’t turn them off one by one, or if you don’t have the variable scopes present anymore to access the variables that hold them. The system does attempt to clear any vecdraws that go “out of scope”, however the “closures” that keep local variables alive for LOCK statements and for other reasons can keep them from every truely going away in some circumstances. To make the arrow drawings all go away, just call CLEARVECDRAWS() and it will have the same effect as if you had done
SET varname:show to FALSE
for all vecdraw varnames in the entire system.
-
structure
VecDraw
¶ This is a structure that allows you to make a drawing of a vector on the screen in map view or in flight view.
Members¶ Suffix Type Description START
Vector
Start position of the vector VEC
Vector
The vector to draw COLOR
Color Color of the vector COLOUR
Same as COLOR
LABEL
string Text to show next to vector SCALE
scalar Scale VEC
andWIDTH
but notSTART
SHOW
boolean True to enable display to screen WIDTH
scalar width of vector, default is 0.2 STARTUPDATER
KosDelegate
assigns a delegate to auto-update the START attribute. VECUPDATER
KosDelegate
assigns a delegate to auto-update the VEC attribute. VECTORUPDATER
Same as VECUPDATER
COLORUPDATER
KosDelegate
assigns a delegate to auto-update the COLOR attribute. COLOURUPDATER
Same as COLORUPDATER
-
VecDraw:
START
¶ Access: Get/Set Type: Vector
Optional, defaults to V(0,0,0) - position of the tail of the vector to draw in SHIP-RAW coords. V(0,0,0) means the ship Center of Mass.
-
VecDraw:
COLOR
¶ Access: Get/Set Type: Color Optional, defaults to white. This is the color to draw the vector. There is a hard-coded fade effect where the tail is a bit more transparent than the head.
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VecDraw:
COLOUR
¶ Access: Get/Set Type: Color Alias for
VecDraw:COLOR
-
VecDraw:
LABEL
¶ Access: Get/Set Type: string Optional, defaults to “”. Text to show on-screen at the midpoint of the vector. Note the font size the label is displayed in gets stretched when you change the
SCALE
or theWIDTH
values.
-
VecDraw:
SCALE
¶ Access: Get/Set Type: scalar Optional, defaults to 1.0. Scalar to multiply the VEC by, and the WIDTH, but not the START.
Changed in version 0.19.0: In previous versions, this also moved the start location, but most users found that useless and confusing and that has been changed as described above.
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VecDraw:
SHOW
¶ Access: Get/Set Type: boolean Set to true to make the arrow appear, false to hide it. Defaults to false until you’re ready to set it to true.
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VecDraw:
WIDTH
¶ Access: Get/Set Type: scalar Define the width of the drawn line, in meters. The deafult is 0.2 if left off. Note, this also causes the font of the label to be enlarged to match if set to a value larger than 0.2.
New in version 0.19.0: This parameter didn’t exist before kOS 0.19.0.
-
VecDraw:
STARTUPDATER
¶ Access: Get/Set Type: KosDelegate
with no parameters, returning aVector
This allows you to tell the VecDraw that you’d like it to update the START position of the vector regularly every update, according to your own scripted code.
You create a
KosDelegate
that takes no parameters, and returns a vector, which the system will automatically assign to theSTART
suffix every update. Be aware that this system does eat into the instructions available per update, so if you make this delegate do too much work, it will slow down your script’s performance.To make the system stop calling your delegate, set this suffix to the magic keyword
DONOTHING
.Example:
// This example will bounce the arrow up and down over time for a few seconds, // moving the location of the vector's start according to a sine wave over time: set vd to vecdraw(v(0,0,0), ship:north:vector*5, green, "bouncing arrow", 1.0, true, 0.2). print "Moving the arrow up and down for a few seconds.". set vd:startupdater to { return ship:up:vector*3*sin(time:seconds*180). }. wait 5. print "Stopping the arrow movement.". set vd:startupdater to DONOTHING. wait 3. print "Removing the arrow.". set vd to 0.
New in version 1.1.0: scripted Delegate callbacks such as this did not exist prior to kOS version 1.1.0
-
VecDraw:
VECUPDATER
¶ Access: Get/Set Type: KosDelegate
with no parameters, returning aVector
This allows you to tell the VecDraw that you’d like it to update the
VEC
suffix of the vector regularly every update, according to your own scripted code.You create a
KosDelegate
that takes no parameters, and returns a vector, which the system will automatically assign to theVEC
suffix every update. Be aware that this system does eat into the instructions available per update, so if you make this delegate do too much work, it will slow down your script’s performance.To make the system stop calling your delegate, set this suffix to the magic keyword
DONOTHING
.Example:
// This example will spin the arrow around in a circle by leaving the start // where it is but moving the tip by trig functions: set vd to vecdraw(v(0,0,0), v(5,0,0), green, "spinning arrow", 1.0, true, 0.2). print "Moving the arrow in a circle for a few seconds.". set vd:vecupdater to { return ship:up:vector*5*sin(time:seconds*180) + ship:north:vector*5*cos(time:seconds*180). }. wait 5. print "Stopping the arrow movement.". set vd:vecupdater to DONOTHING. wait 3. print "Removing the arrow.". set vd to 0.
New in version 1.1.0: scripted Delegate callbacks such as this did not exist prior to kOS version 1.1.0
-
VecDraw:
VECTORUPDATER
¶ This is just an alias for
VecDraw:VECUPDATER
.
-
VecDraw:
COLORUPDATER
¶ Access: Get/Set Type: KosDelegate
with no parameters, returning aColor
This allows you to tell the VecDraw that you’d like it to update the
COLOR
/COLOUR
suffix of the vector regularly every update, according to your own scripted code.You create a
KosDelegate
that takes no parameters, and returns a Color, which the system will automatically assign to theCOLOR
suffix every update. Be aware that this system does eat into the instructions available per update, so if you make this delegate do too much work, it will slow down your script’s performance.To make the system stop calling your delegate, set this suffix to the magic keyword
DONOTHING
.Example:
// This example will change how opaque the arrow is over time by changing // the 'alpha' of its color: set vd to vecdraw(v(0,0,0), ship:north:vector*5, green, "fading arrow", 1.0, true, 0.2). print "Fading the arrow in and out for a few seconds.". set vd:colorupdater to { return RGBA(0,1,0,sin(time:seconds*180)). }. wait 5. print "Stopping the color change.". set vd:colorupdater to DONOTHING. wait 3. print "Removing the arrow.". set vd to 0.
New in version 1.1.0: scripted Delegate callbacks such as this did not exist prior to kOS version 1.1.0
-
VecDraw:
COLOURUPDATER
¶ This is just an alias for
VecDraw:COLORUPDATER
.