ETA¶
ETA is a special object that exists just to help you get the times from now to certain events in a vessel’s future. It always presumes you’re operating on the current SHIP vessel:
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structure
ETA
¶ Suffix Type Description APOAPSIS
scalar, seconds Seconds until SHIP hits its apoapsis. PERIAPSIS
scalar, seconds Seconds until SHIP hits its periapsis. TRANSITION
scalar, seconds Seconds until SHIP hits the next orbit patch.
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ETA:
APOAPSIS
¶ Type: scalar, seconds Access: Get only Seconds until SHIP hits its apoapsis. If the ship is on an escape trajectory (hyperbolic orbit) such that you will never reach apoapsis, it will return zero.
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ETA:
PERIAPSIS
¶ Type: scalar, seconds Access: Get only Seconds until SHIP hits its periapsis. If the ship is on an intersect with the ground, such that you’ll hit the ground first before you’d get to periapsis, it will still return the hypothetical number of seconds it would have taken to get to periapsis if you had the magical ability to pass through the ground as if it wasn’t there.