Orbitable (Vessels and Bodies)¶
All objects that can move in orbit around other objects share some similar structure. To help keep things as consistent as possible, that similar structure is defined here. Everything you see here works for both Vessels
and Bodies
.
Note
SOI Body
Every where you see the term SOI Body in the descriptions below, it refers to the body at the center of the orbit of this object - the body in who’s sphere of influence this object is located. It is important to make the distinction that if this object is itself a Body, the SOI body is the body being orbited, not the body doing the orbiting. I.e. When talking about the Mun, the SOI body means “Kerbin”. When talking about Kerbin, the SOI body means “Sun”.
-
structure
Orbitable
¶ These terms are all read-only.
Suffix Type (units) NAME
String
BODY
Body
HASBODY
boolean
HASORBIT
boolean
HASOBT
boolean
OBT
Orbit
ORBIT
Orbit
UP
Direction
NORTH
Direction
PROGRADE
Direction
SRFPROGRADE
Direction
RETROGRADE
Direction
SRFRETROGRADE
Direction
POSITION
Vector
VELOCITY
OrbitableVelocity
DISTANCE
scalar (m) DIRECTION
Direction
LATITUDE
scalar (deg) LONGITUDE
scalar (deg) ALTITUDE
scalar (m) GEOPOSITION
GeoCoordinates
PATCHES
List
ofOrbits
The Following are deprecated (use apoapsis and periapsis on OBT
)APOAPSIS
scalar (m) PERIAPSIS
scalar (m)
-
Orbitable:
HASBODY
¶ Type: boolean Access: Get only True if this object has a body it orbits (false only when this object is the Sun, pretty much).
-
Orbitable:
BODY
¶ Type: Body
Access: Get only The
Body
that this object is orbiting. I.e.Mun:BODY
returnsKerbin
.
-
Orbitable:
OBT
¶ Type: Orbit
Access: Get only The current single orbit “patch” that this object is on (not the future orbits it might be expected to achieve after maneuver nodes or encounter transitions, but what the current orbit would be if nothing changed and no encounters perturbed the orbit.
-
Orbitable:
NORTH
¶ Type: Direction
Access: Get only pointing straight north on the SOI body, parallel to the surface of the SOI body.
-
Orbitable:
PROGRADE
¶ Type: Direction
Access: Get only pointing in the direction of this object’s orbitable-frame velocity
-
Orbitable:
SRFPROGRADE
¶ Type: Direction
Access: Get only pointing in the direction of this object’s surface-frame velocity. Note that if this Orbitable is itself a body, remember that this is relative to the surface of the SOI body, not this body.
-
Orbitable:
RETROGRADE
¶ Type: Direction
Access: Get only pointing in the opposite of the direction of this object’s orbitable-frame velocity
-
Orbitable:
SRFRETROGRADE
¶ Type: Direction
Access: Get only pointing in the opposite of the direction of this object’s surface-frame velocity. Note that this is relative to the surface of the SOI body.
-
Orbitable:
POSITION
¶ Type: Vector
Access: Get only The position of this object in the SHIP-RAW reference frame
-
Orbitable:
VELOCITY
¶ Type: OrbitableVelocity
Access: Get only The
orbitable velocity
of this object in the SHIP-RAW reference frame
-
Orbitable:
DISTANCE
¶ Type: scalar (m) Access: Get only The scalar distance between this object and the center of
SHIP
.
-
Orbitable:
DIRECTION
¶ Type: Direction
Access: Get only pointing in the direction of this object from
SHIP
.
-
Orbitable:
LATITUDE
¶ Type: scalar (deg) Access: Get only The latitude in degrees of the spot on the surface of the SOI body directly under this object.
-
Orbitable:
LONGITUDE
¶ Type: scalar (deg) Access: Get only The longitude in degrees of the spot on the surface of the SOI body directly under this object. Longitude returned will always be normalized to be in the range [-180,180].
-
Orbitable:
ALTITUDE
¶ Type: scalar (m) Access: Get only The altitude in meters above the sea level surface of the SOI body (not the center of the SOI body. To get the true radius of the orbit for proper math calculations remember to add altitude to the SOI body’s radius.)
-
Orbitable:
GEOPOSITION
¶ Type: GeoCoordinates
Access: Get only A combined structure of the latitude and longitude numbers.
-
Orbitable:
PATCHES
¶ Type: List
ofOrbit
“patches”Access: Get only The list of all the orbit patches that this object will transition to, not taking into account maneuver nodes. The zero-th patch of the list is the current orbit.
-
Orbitable:
APOAPSIS
¶ Type: scalar (deg) Access: Get only Deprecated since version 0.15: Use
OBT:APOAPSIS
instead.
-
Orbitable:
PERIAPSIS
¶ Type: scalar (deg) Access: Get only Deprecated since version 0.15: Use
OBT:PERIAPSIS
instead.