Orbit¶
Contents
Variables of type Orbit
hold descriptive information about the elliptical shape of a predicted orbit. Whenever there are multiple patches of orbit ellipses strung together, for example, when an encounter with a body is expected to alter the path, or when a maneuver node is planned, then each individual patch of the path is represented by one Orbit
object.
Each Orbitable
item such as a Vessel
or celestial Body
has an :ORBIT
suffix that can be used to obtain its current Orbit
.
Whenever you get the Orbit
of a Vessel
, be aware that its just the current Orbit
patch that doesn’t take into account any planetary encounters (slingshots) or maneuver nodes that may occur. For example, your vessel might never reach SHIP:ORBIT:APOAPSIS
if you’re going to intersect the Mun and be flung by it into a new orbit.
Warning
Some of the parameters listed here come directly from KSP’s API and there is a bit of inconsistency with whether it uses radians or degrees for angles. As much as possible we have tried to present everything in kOS as degrees for consistency, but some of these may have slipped through. If you see any of these being reported in radians, please make a bug report.
Structure¶
-
structure
Orbit
¶
-
Orbit:
LAN
¶ Same as
Orbit:LONGITUDEOFASCENDINGNODE
.
-
Orbit:
LONGITUDEOFASCENDINGNODE
¶ Type: Scalar
(deg)Access: Get only The Longitude of the ascening node is the “celestial longitude” where the orbit crosses the body’s equator from its southern hemisphere to its northern hemisphere
Note that the “celestial longitude” in this case is NOT the planetary longitude of the orbit body. “Celestial longitudes” are expressed as the angle from the Solar Prime Vector, not from the body’s longitude. In order to find out where it is relative to the body’s longitude, you will have to take into account
body:rotationangle
, and take into account that the body will rotate by the time you get there.
-
Orbit:
TRUEANOMALY
¶ Type: Scalar
Access: Get only true anomaly in degrees. Even though orbital parameters are traditionally done in radians, in keeping with the kOS standard of making everything into degrees, they are given as degrees by kOS.
-
Orbit:
MEANANOMALYATEPOCH
¶ Type: Scalar
degreesAccess: Get only mean anomaly in degrees. Even though orbital parameters are traditionally done in radians, in keeping with the kOS standard of making everything into degrees, they are given as degrees by kOS.
Internally, KSP tracks orbit position using
MEANANOMALYATEPOCH
andEPOCH
. “Epoch” is an arbitrary timestamp expressed in universal time (gameworld seconds from game start, same asTIME:SECONDS
uses) at which the mean anomaly of the orbit would beMEANANOMALYATEPOCH
.Given the mean anomaly at epoch, and the epoch time, and the current time, and the orbital period, it’s possible to find out the current mean anomaly. Kerbal Space Program uses this internally to track orbit positions while under time warp without using the full physics system.
-
Orbit:
EPOCH
¶ Type: Scalar
universal timestamp (seconds)Access: Get only Internally, KSP tracks orbit position using
MEANANOMALYATEPOCH
andEPOCH
. “Epoch” is an arbitrary timestamp expressed in universal time (gameworld seconds from game start, same asTIME:SECONDS
uses) at which the mean anomaly of the orbit would beMEANANOMALYATEPOCH
.Beware, if you are an experienced programmer, you may be aware of the word “Epoch” being used to mean a fixed point in time that never ever changes throughout an entire system. For example, the Unix timestamp system refers to Jan 1, 1970 as the “epoch”. This is NOT how the word is used in KSP’s orbit system. In Kerbal Space Program, the “epoch” is not a true “epoch”, in that it often moves and you have to re-check what it is. It’s not a hardcoded constant.
(The epoch timestamp seems to change when you go on or off from time warp.)
-
Orbit:
TRANSITION
¶ Type: String
Access: Get only Describes the way in which this orbit will end and become a different orbit, with a value taken from this list.
-
Orbit:
POSITION
¶ Type: Vector
Access: Get only The current position of whatever the object is that is in this orbit.
-
Orbit:
VELOCITY
¶ Type: OrbitableVelocity
Access: Get only The current velocity of whatever the object is that is in this orbit. Be aware that this is not just a velocity vector, but a structure containing both the orbital and surface velocity vectors as a pair. (See
OrbitableVelocity
).
-
Orbit:
NEXTPATCH
¶ Type: Orbit
Access: Get only When this orbit has a transition to another orbit coming up, this suffix returns the next Orbit patch after this one. For example, when escaping from a Mun orbit into a Kerbin orbit from which you will escape and hit a Solar orbit, then the current orbit’s
:NEXTPATCH
will show the Kerbin orbit, and:NEXTPATCH:NEXTPATCH
will show the solar orbit. The number of patches into the future that you can peek depends on your conic patches setting in your Kerbal Space Program Settings.cfg file.
-
Orbit:
NEXTPATCHETA
¶ Type: Scalar
Access: Get only When this orbit has a transition to another orbit coming up, this suffix returns the eta to that transition. This is different from the value provided by the
ETA:TRANSITION
suffix as it is not limited to the patch following the current orbit, but rather may be chained to multiple patch transitions. The number of patches depends on your conic patches setting in your Kerbal Space Program Settings.cfg file.
-
Orbit:
HASNEXTPATCH
¶ Type: Boolean
Access: Get only If
:NEXTPATCH
will return a valid patch, this is true. If:NEXTPATCH
will not return a valid patch because there are no transitions occurring in the future, thenHASNEXTPATCH <Orbit:HASNEXTPATCH
will be false.
Both NEXTPATCH
and HASNEXTPATCH
both only operate on the current momentum of the object, and do not take into account any potential changes planned with maneuver nodes. To see the possible new path you would have if a maneuver node gets executed exactly as planned, you need to first get the orbit that follows the manuever node, by looking at the maneuver node’s :ORBIT
suffix, and then look at its :NEXTPATCH
and :HASNEXTPATCH
.
Deprecated Suffix¶
-
Orbit:
PATCHES
¶ Type: List
ofOrbit
ObjectsAccess: Get only Note
Deprecated since version 0.15: To get the same functionality, you must use
Vessel:PATCHES
which is a suffix of theVessel
itself.
Transition Names¶
- INITIAL
- Refers to the pure of a new orbit, which is a value you will never see from the
Orbit:TRANSITION
suffix (it refers to the start of the orbit patch, andOrbit:TRANSITION
only refers to the end of the patch. - FINAL
- Means that no transition to a new orbit is expected. It this orbit is the orbit that will remain forever.
- ENCOUNTER
- Means that this orbit will enter a new SOI of another orbital body that is smaller in scope and is “inside” the current one. (example: currently in Sun orbit, will enter Duna Orbit.)
- ESCAPE
- Means that this orbit will enter a new SOI of another orbital body that is larger in scope and is “outside” the current one. (example: currently in Kerbin orbit, will enter Sun Orbit.)
- MANEUVER
- Means that this orbit will end due to a manuever node that starts a new orbit?